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Kimi K3 프롬프트 — 주요 Kimi K3 프롬프트 예시

Kimi K3 프롬프트

공개 출처가 있는 Kimi K3 활용 사례를 바탕으로 만든 재사용 가능한 템플릿입니다. 브라우저 게임, 3D, 프론트엔드 모션, 코딩 에이전트, 연동, 조사를 다룹니다.

작성자와 출처가 표시된 템플릿을 고르고 EvoLink 통합 API 게이트웨이로 Kimi K3를 프로덕션에 연결하세요.

주요 Kimi K3 프롬프트 예시

작성자와 출처가 있는 공개 사례에서 25개 템플릿을 엄선했습니다. 더 많은 사례는 GitHub 활용 사례 라이브러리에서 확인하세요.

카테고리별 Kimi K3 프롬프트

단일 프롬프트중급

복셀 포드 레이싱 게임 프로토타입

짧은 레이싱 아이디어를 플레이 가능한 복셀 프로토타입으로 만들고 2차 개선 계획까지 정리합니다.

Build a playable browser-based voxel pod-racing prototype inspired by [SCI-FI THEME]. Start with one complete race loop: responsive steering, acceleration and braking, a readable track, collision, checkpoints, a lap timer, and a restart flow. Generate simple voxel-style racers and scenery in code with no paid assets. Run the game, test the controls, and fix blocking issues before delivery. Then list the highest-value second-pass improvements for more racers, a finish-line sequence, effects, and visual detail.

voxelracing
단일 프롬프트고급

Three.js로 인터랙티브 항공모함 만들기

항공 작전, 카메라 조작, 명확한 상호작용 루프를 갖춘 탐색 가능한 항공모함 갑판을 만듭니다.

Create an interactive Three.js prototype of a modern aircraft carrier during [TIME OF DAY]. Include a navigable deck, a simplified carrier silhouette, parked aircraft, moving deck crew markers, ocean motion, lighting, and one complete launch-and-recovery sequence. Add orbit and first-person camera modes plus a compact control guide. Keep geometry efficient enough for a normal laptop. Run the scene in a browser, inspect it from multiple angles, and fix camera, clipping, scale, and performance problems before delivery.

threejssimulation
에이전트형전문가

에이전트 도구로 2.5D 페이퍼 월드 게임 만들기

코드, 생성 에셋, 브라우저 테스트, 반복 개선을 조율해 일관된 게임 프로토타입을 만듭니다.

Build a playable 2.5D paper-world adventure using [ENGINE OR WEB STACK] and the asset tools available to you. The vertical slice must include: one explorable area, a paper-style player character, layered 2D/3D scenery, one enemy encounter, one collectible, dialogue, and a clear completion state. Keep the visual language consistent across generated sprites, textures, and geometry. Work in an autonomous loop: plan, build, launch, play-test, capture screenshots, diagnose the largest visual or gameplay problem, and iterate until the full slice is playable. Record which assets came from which tool.

2.5dagent tools
에이전트형고급

Blender MCP로 정교한 V8 엔진 모델링

Blender MCP를 사용해 이름이 지정된 부품으로 기계 어셈블리를 만들고 점검·개선합니다.

Using Blender through the available MCP tools, model a detailed but efficient V8 engine assembly. Include the block, cylinder banks, heads, intake manifold, pulleys, belts, exhaust headers, and a labeled exploded-view option. Use sensible object names and collections. Apply simple physically plausible materials and studio lighting. Inspect the model from front, side, top, and three-quarter views. Correct intersections, floating parts, broken proportions, and unreadable materials. Save the final scene and report any mechanical details that are illustrative rather than engineering-accurate.

blendermcp
에이전트형전문가

멀티플레이어 복셀 브라우저 게임 만들기

플레이어 동기화, 블록 편집, 재현 가능한 로컬 테스트를 갖춘 제한된 복셀 월드를 만듭니다.

Build a browser-based multiplayer voxel sandbox for [PLAYER COUNT] local or remote players. Implement a small generated world, first-person movement, block placement/removal, player names, synchronized transforms, and authoritative conflict handling for block edits. Use [NETWORK STACK] and keep the server setup minimal. Provide one command for the server and one for the client. Open two clients, verify join/leave behavior and state synchronization, and document known limits around persistence, latency, and cheating.

multiplayervoxel
에이전트형전문가

포스트 아포칼립스 브라우저 FPS 제작 및 자체 테스트

빌드, 플레이, 스크린샷 반복으로 정적 데모가 아닌 실제 플레이 가능한 FPS를 완성합니다.

Create a playable browser FPS set in an apocalyptic version of [CITY]. Include movement, aiming, shooting, enemies, health, ammunition, one objective, a win/lose state, recognizable environmental landmarks, and an accessible restart. Keep the level compact and use generated or procedural assets. Work autonomously at maximum useful effort. Launch the game, play through the objective, capture screenshots, inspect visual and gameplay failures, and iterate until the complete loop works. Report controls, performance assumptions, and anything you could not verify.

fpsself-testing
프론트엔드·모션@chetaslua · X
단일 프롬프트고급

코드만으로 인터랙티브 모션 그래픽 만들기

애니메이션을 멈춰도 구성과 조작이 유효한 코드 기반 모션 작품을 만듭니다.

Build an interactive motion-graphics experience for [PRODUCT OR MESSAGE] entirely in code using [WEB STACK]. Create a polished 15- to 30-second sequence with a clear visual hierarchy, synchronized typography and effects, timeline controls, play/pause/restart, and at least two parameters the viewer can adjust. The paused composition must still read as a deliberate design. Use generated shapes and effects rather than stock footage. Verify timing, responsiveness, and reduced-motion behavior in the browser.

motion designinteractive
프론트엔드·모션@nicky_sap · X
에이전트형고급

인물을 조사하고 애니메이션 개인 사이트 만들기

출처 기반 조사, 정보 구조, 애니메이션, 브라우저 검토를 하나의 워크플로로 수행합니다.

Research [PERSON OR CREATOR] using publicly available sources, then build a polished animated personal website that reflects their actual work. First produce a source table for every biographical claim, project, date, and quote. Then define the page narrative, visual system, and interaction plan before coding. Build the site in [STACK] with responsive sections for introduction, selected work, timeline, and contact. Launch it in a browser, review desktop and mobile screenshots, and iterate on hierarchy, animation restraint, accessibility, and factual accuracy. Do not invent missing facts.

researchpersonal site
프론트엔드·모션@TokenGremlin · X
에이전트형전문가

스크린샷 피드백으로 블랙홀 시각화 개선

반복 캡처를 관찰해 블랙홀 시뮬레이션의 렌더링, 카메라, 구도 문제를 수정합니다.

Build an interactive real-time black-hole visualization in [WEBGL STACK], then refine it through a screenshot feedback loop. Include a warped star field, accretion disk, gravitational lensing approximation, camera controls, exposure controls, and a short explanation of which effects are physically inspired versus artistic. After each working version, capture screenshots from the same three camera positions. Compare them against [REFERENCE OR TARGET], identify the largest visible mismatch, change one rendering subsystem at a time, and repeat until the remaining differences are documented.

webglvisual QA
코딩·연동@scottstts · X
에이전트형전문가

작동하는 브라우저 OS를 갖춘 가상 노트북 만들기

3D 노트북 외형에 사용 가능한 데스크톱, 작동하는 앱, 영구 상태를 결합합니다.

Build a virtual laptop experience that combines a Three.js hardware model with a functional desktop operating system rendered on its screen. The desktop must include movable windows, a dock, file explorer, notes, settings, a simple browser, and one media app. Implement window focus, minimize/maximize, keyboard input, and persistent local state. The laptop camera should orbit without breaking interaction with the screen. Test every app and window state, refresh persistence, mobile fallback, and the handoff between 3D camera controls and desktop pointer input.

threejsbrowser os
코딩·연동@rohanpaul_ai · X
긴 컨텍스트전문가

DSL에서 PTX로 변환하는 GPU 컴파일러 만들기

파싱, IR, 최적화, PTX 생성, 검증 단계로 전체 컴파일러 작업을 구성합니다.

Design and implement a small GPU compiler that translates [DSL] into NVIDIA PTX for [SUPPORTED OPERATIONS]. Work in phases: define the grammar and semantics; build the parser and typed IR; add validation and explicit error messages; implement at least two optimization passes; emit readable PTX; and add a Tensor Core path only where the operation and target support it. Create correctness tests that compare generated kernels with a trusted CPU reference, plus negative tests for invalid programs. Document architecture, supported syntax, unsupported cases, and how to inspect emitted PTX.

compilergpu
조사·평가@tphuang · X
긴 컨텍스트고급

중국어 자료로 여러 주제 조사하기

장시간 다주제 조사를 수행하며 출처 품질, 주장 근거, 소요 시간을 함께 보여 줍니다.

Research these topics using primarily Chinese-language sources: [TOPIC LIST]. Produce one integrated analytical brief for [AUDIENCE]. Before writing, build a source ledger with URL, publisher, date, source type, relevant claim, and any reliability concern. Distinguish primary documents, reporting, commentary, and reposts. For each major conclusion, cite at least one direct source and note disagreement or missing evidence. Return the brief, the source ledger, unresolved questions, and a short process report covering search scope, time spent, and where long-running research produced diminishing returns.

deep researchChinese sources
코딩·연동@MinLiBuilds · X
에이전트형고급

동기화된 프론트엔드 결과 비교 도구 만들기

완료된 두 프론트엔드 작업을 선택해 나란히 검토하는 재사용 가능한 비교 화면을 추가합니다.

Add a dual-task comparison mode to [EXISTING FRONTEND EVALUATION APP]. Users must be able to select any two completed tasks, open their rendered outputs side by side, synchronize viewport size and scrolling, toggle interaction sync where safe, and inspect task metadata, screenshots, and evaluation notes without losing either view. Reuse the existing task data and components. Define a small comparison-state model, handle missing or failed outputs, add shareable URL state, and verify keyboard navigation, responsive fallback, and cross-frame security constraints.

evaluation tooliframe sync
게임·3D@aimlapi · X
단일 프롬프트고급

원샷으로 카멜레온 숨바꼭질 게임 만들기

절차적 구역, 사운드, 점수, 여러 라운드를 갖춘 색상 매칭 게임을 만듭니다.

Build a complete chameleon hide-and-seek browser game as a single self-contained HTML file. The player controls a chameleon that blends into nearby colors to avoid [PREDATOR OR DETECTOR]. Include procedural hiding areas, readable color-matching feedback, movement, detection rules, sound effects generated in code, three rounds of increasing difficulty, scoring, game over, and restart. Use no external assets or build step. Play every round, verify that detection and scoring are fair, and fix any state that prevents a full restart.

single-file gameprocedural
에이전트형전문가

일관된 3D 무협 브라우저 RPG 만들기

이동, 근접 전투, 퀘스트, 인벤토리, 날씨, 실내, 탐험을 하나의 플레이 구간에 통합합니다.

Build a cohesive 3D wuxia browser RPG vertical slice in [WEB STACK]. Include one village and one wilderness area, responsive traversal, melee combat with two techniques, one quest chain, inventory, weather, an enterable interior, NPC dialogue, and a final encounter. Use a consistent Chinese-fantasy visual language across architecture, clothing, effects, and UI. Implement systems in playable order, then complete the full quest yourself. Capture screenshots at each major location, fix blockers and obvious visual inconsistencies, and document controls plus unfinished expansion hooks.

wuxiarpg
코딩·연동@teortaxesTex · X
에이전트형전문가

mGBA WASM 기반 브라우저 게임기 만들기

실제 에뮬레이터 코어를 웹 게임기에 통합하고 ROM, 조작, 라이선스, 상태 경계를 명확히 합니다.

Build a browser-based handheld game-console experience around the licensed mGBA WASM core. Create a polished console shell, ROM file picker, keyboard and gamepad mapping, pause/reset, save-state management, audio controls, fullscreen mode, and clear empty/error states. Do not bundle copyrighted ROMs. Preserve third-party notices and document the emulator core license. Test with a legally obtained homebrew ROM, verify input, audio, save/load, refresh behavior, and mobile fallback, then recursively improve the largest usability issue you observe.

wasmemulator
프론트엔드·모션@1littlecoder · X
단일 프롬프트고급

두 참조 이미지로 Three.js 제품 페이지 만들기

두 시각 참조에 명확한 역할을 부여해 반응형 3D 제품 페이지를 만듭니다.

Create a responsive product page for [PRODUCT] using these two references: image 1 controls product shape and materials; image 2 controls art direction, typography, and layout. Build an efficient Three.js hero with a rotatable product, controlled lighting, detail hotspots, and a graceful static fallback. Add concise benefit copy, specifications, one primary CTA, and a mobile layout that preserves the product focus. Compare browser screenshots against both references, list deliberate deviations, and fix loading, interaction, contrast, and performance issues.

threejsproduct page
프론트엔드·모션@filicroval · X
단일 프롬프트고급

럭셔리 제품을 발명하고 출시 페이지 만들기

제품 발상, 작동 원리, 분해도, 세련된 출시 페이지를 하나의 결과물로 결합합니다.

Invent a premium [EVERYDAY PRODUCT] for [TARGET CUSTOMER], then build its launch page. Define the product name, problem, mechanism, materials, key dimensions, and three credible benefits. Present a hero render, interactive exploded view, short use demonstration, specifications, care notes, and a clear CTA. Keep the design luxurious but technically legible. Label speculative engineering claims, check that every visual component matches the written mechanism, and verify the page on desktop and mobile.

product designexploded view
프론트엔드·모션@1littlecoder · X
단일 프롬프트중급

매끄러운 재귀형 스토리 GIF 만들기

10초 서사를 구성하고 마지막 프레임이 시작 장면으로 자연스럽게 돌아오게 합니다.

Create a seamless 10-second looping GIF about [CHARACTER] discovering [OBJECT OR EVENT]. Plan the animation as five two-second beats. The story must progress clearly, then use a visual recursion so the final frame matches the opening composition without a visible jump. Keep the character design, palette, camera, and lighting consistent. Render a preview, inspect the loop boundary frame by frame, and revise timing or composition until the transition is seamless. Deliver the GIF plus the editable source.

animationgif
프론트엔드·모션@HarshithLucky3 · X
단일 프롬프트중급

정교한 차량 측면 SVG 만들기

비율, 레이어, 조명, SVG 구조를 제어한 편집 가능한 측면 벡터를 만듭니다.

Create an editable SVG side-view illustration of [VEHICLE] in [COLOR AND TRIM]. Match the recognizable wheelbase, roofline, body surfacing, wheels, windows, lights, and aero details while keeping the artwork original. Organize the SVG into named groups for body, glass, wheels, shadows, and highlights. Use gradients sparingly and avoid embedded raster images. Render the SVG at 320px and 1600px widths, fix clipping or unreadable detail, and report any proportions you approximated.

svgvehicle
조사·평가@Satvik_Pen · X
긴 컨텍스트고급

포스트 트레이닝 제품 마케팅 PDF 만들기

기술 자료를 명확한 대상과 출처를 갖춘 전문 마케팅 PDF로 변환합니다.

Create a polished marketing PDF for [POST-TRAINING PRODUCT] aimed at [AUDIENCE]. Read the supplied research, evaluation results, product notes, and brand guidance. Build a source ledger before drafting. The PDF should explain the problem, method, evidence, workflow, limitations, and next step without inventing benchmark claims. Include one architecture diagram, one evidence table, and concise captions. Export the PDF, inspect every page as an image, fix overflow, weak hierarchy, tiny text, and unsupported claims, then deliver the final file plus a claim-to-source appendix.

pdfmarketing
코딩·연동@AlicanKiraz0 · X
단일 프롬프트전문가

WebGL2로 실시간 블랙홀 레이트레이서 만들기

조작, 성능 측정, 근사 설명을 갖춘 네이티브 WebGL2 레이트레이서를 만듭니다.

Build a real-time black-hole raytracer as one HTML file using native WebGL2 and GLSL, with no rendering framework. Implement ray marching or geodesic-inspired bending, an accretion disk, Doppler-like color variation, gravitational lensing of a star field, orbit camera, quality controls, and an FPS display. Keep the shader readable and explain the math and approximations beside the demo. Test at multiple quality levels on [TARGET DEVICE], capture reference frames, and fix shader compilation, NaNs, severe banding, and controls before delivery.

webgl2raytracing
코딩·연동@twid · X
에이전트형전문가

작동하는 앱이 있는 데스크톱 OS를 브라우저에 구현

공통 창 동작과 실제 상호작용이 있는 앱을 갖춘 일관된 웹 데스크톱을 만듭니다.

Build a desktop-OS-style web app inspired by [DESIGN ERA], without copying protected branding or bundled assets. Implement a menu bar, dock, desktop icons, notifications, themes, and reusable window management. Include working music, browser, mail, file, and settings apps with meaningful local interactions and shared persistent state. Support focus, drag, resize, minimize, maximize, and keyboard navigation. Create an app-by-app test checklist, verify cross-app state and refresh persistence, and fix inconsistent window behavior before polishing visual effects.

browser osapps
조사·평가@emollick · X
긴 컨텍스트전문가

독립 검토가 포함된 통계 감사 수행

모델 감사와 별도 검토를 결합해 의사결정에 쓰기 전에 결과를 검증합니다.

Audit the statistical analysis in [PAPER, REPORT, OR NOTEBOOK]. Reproduce the reported calculations where data and code permit. Check estimand, sampling, missing data, leakage, model assumptions, uncertainty, multiple comparisons, robustness, and whether conclusions exceed the evidence. For every finding, cite the exact table, code cell, page, or variable and assign a confidence level. Do not finalize recommendations. Produce a review packet for an independent statistician or second model: claims, evidence, reproduction steps, disputed points, and questions that must be resolved before relying on the audit.

statisticsaudit
조사·평가@doodlestein · X
긴 컨텍스트전문가

복잡한 계획을 감사하고 해결책 검증하기

대립적 2차 검토로 과소평가된 위험, 잘못된 대응책, 기각할 결론을 찾습니다.

Act as an independent reviewer of this heavily refined plan: [PLAN]. Assume the authors are competent, but do not assume prior review made it correct. Map every objective, assumption, dependency, risk, mitigation, owner, and success metric. Then challenge the plan in three passes: understated severity, remedies that do not address root causes, and conclusions unsupported by evidence. Cite the exact section for every criticism. Return a decision table with accept, revise, or reject; explain the minimum correction; identify disagreements with prior reviewers; and clearly separate verified defects from judgment calls.

plan auditsecond opinion

더 나은 Kimi K3 프롬프트 작성법

시각적 테마뿐 아니라 완성 산출물과 검증 가능한 완료 조건을 정의하세요.
에이전트 빌드에는 스크린샷이나 테스트를 포함한 빌드-실행-관찰-수정 루프를 요구하세요.
핵심 기능과 2차 마감을 분리해 첫 버전이 수렴하도록 하세요.
도구, 출처, 제약, 불확실성의 경계를 명시하세요.

Kimi K3 프롬프트 FAQ

이 Kimi K3 프롬프트는 무엇을 기반으로 하나요?

연결된 GitHub 모음의 공개 Kimi K3 사례를 바탕으로 작성했습니다. 모든 카드에 원작자와 원문 링크를 표시하며, 전체 프롬프트가 공개되지 않은 경우 원문인 것처럼 제시하지 않습니다.

이 사례에서 Kimi K3는 어떤 작업에 사용되나요?

브라우저 게임, Three.js, Blender, 모션 프론트엔드, 장시간 코딩, 도구 연동, 조사 사례가 중심입니다. 개별 게시물은 보편적 벤치마크가 아닙니다.

장시간 에이전트 작업은 어떻게 요청해야 하나요?

완료 조건, 허용 도구, 검증 루프, 가정과 미검증 작업 보고 형식을 지정하세요. 무인 실행에는 시간이나 반복 제한도 추가하세요.

작성자의 원본 프롬프트인가요?

공개 소스에 프롬프트가 있는 경우에만 원문 취지를 따릅니다. 대부분은 공개된 목표를 바탕으로 만든 재사용 템플릿이며 작성자와 원문을 연결합니다.

EvoLink에서 어떻게 실행하나요?

템플릿을 복사하고 변수를 바꾼 뒤 EvoLink의 OpenAI 호환 Chat Completions API로 `kimi-k3`에 보내세요. 가격과 접속 방법은 모델 페이지에서 확인할 수 있습니다.