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Kimi K3 プロンプト — 注目の Kimi K3 プロンプト例

Kimi K3 プロンプト

公開された Kimi K3 活用例をもとにした再利用可能なテンプレート。ブラウザゲーム、3D、フロントエンド、コーディングエージェント、連携、調査を網羅。

作者と出典付きのテンプレートを選び、EvoLink の統一 API ゲートウェイから Kimi K3 を本番利用できます。

注目の Kimi K3 プロンプト例

作者と出典を明記した公開事例から、25個のテンプレートを厳選。その他の活用例は GitHub 活用例ライブラリ で確認できます。

Kimi K3 プロンプトをカテゴリから探す

ゲーム・3D@ivanfioravanti · X
単一プロンプト中級

ボクセル・ポッドレースゲームを試作

短いレース構想から遊べるボクセル試作を作り、2回目の改善項目まで整理します。

Build a playable browser-based voxel pod-racing prototype inspired by [SCI-FI THEME]. Start with one complete race loop: responsive steering, acceleration and braking, a readable track, collision, checkpoints, a lap timer, and a restart flow. Generate simple voxel-style racers and scenery in code with no paid assets. Run the game, test the controls, and fix blocking issues before delivery. Then list the highest-value second-pass improvements for more racers, a finish-line sequence, effects, and visual detail.

voxelracing
ゲーム・3D@HarshithLucky3 · X
単一プロンプト上級

Three.js で操作できる空母を構築

航空機運用、カメラ操作、明確なインタラクションを備えた探索可能な空母デッキを作ります。

Create an interactive Three.js prototype of a modern aircraft carrier during [TIME OF DAY]. Include a navigable deck, a simplified carrier silhouette, parked aircraft, moving deck crew markers, ocean motion, lighting, and one complete launch-and-recovery sequence. Add orbit and first-person camera modes plus a compact control guide. Keep geometry efficient enough for a normal laptop. Run the scene in a browser, inspect it from multiple angles, and fix camera, clipping, scale, and performance problems before delivery.

threejssimulation
ゲーム・3D@chongdashu · X
エージェント型エキスパート

エージェントツールで 2.5D ペーパーワールドを構築

コード、生成素材、ブラウザテスト、反復改善を連携し、統一感のあるゲーム試作を作ります。

Build a playable 2.5D paper-world adventure using [ENGINE OR WEB STACK] and the asset tools available to you. The vertical slice must include: one explorable area, a paper-style player character, layered 2D/3D scenery, one enemy encounter, one collectible, dialogue, and a clear completion state. Keep the visual language consistent across generated sprites, textures, and geometry. Work in an autonomous loop: plan, build, launch, play-test, capture screenshots, diagnose the largest visual or gameplay problem, and iterate until the full slice is playable. Record which assets came from which tool.

2.5dagent tools
ゲーム・3D@aisearchio · X
エージェント型上級

Blender MCP で精密な V8 エンジンをモデリング

Blender MCP を使い、名称付き部品からなる機械アセンブリを構築・検査・改善します。

Using Blender through the available MCP tools, model a detailed but efficient V8 engine assembly. Include the block, cylinder banks, heads, intake manifold, pulleys, belts, exhaust headers, and a labeled exploded-view option. Use sensible object names and collections. Apply simple physically plausible materials and studio lighting. Inspect the model from front, side, top, and three-quarter views. Correct intersections, floating parts, broken proportions, and unreadable materials. Save the final scene and report any mechanical details that are illustrative rather than engineering-accurate.

blendermcp
ゲーム・3D@Alezander907 · X
エージェント型エキスパート

マルチプレイヤー対応ボクセルゲームを構築

プレイヤー同期、ブロック編集、再現可能なローカルテストを備えた小規模ボクセル世界を作ります。

Build a browser-based multiplayer voxel sandbox for [PLAYER COUNT] local or remote players. Implement a small generated world, first-person movement, block placement/removal, player names, synchronized transforms, and authoritative conflict handling for block edits. Use [NETWORK STACK] and keep the server setup minimal. Provide one command for the server and one for the client. Open two clients, verify join/leave behavior and state synchronization, and document known limits around persistence, latency, and cheating.

multiplayervoxel
ゲーム・3D@goncalo_canhoto · X
エージェント型エキスパート

終末世界のブラウザ FPS を構築・自己テスト

ビルド、プレイ、スクリーンショットの反復で、静的デモではなく遊べる FPS を仕上げます。

Create a playable browser FPS set in an apocalyptic version of [CITY]. Include movement, aiming, shooting, enemies, health, ammunition, one objective, a win/lose state, recognizable environmental landmarks, and an accessible restart. Keep the level compact and use generated or procedural assets. Work autonomously at maximum useful effort. Launch the game, play through the objective, capture screenshots, inspect visual and gameplay failures, and iterate until the complete loop works. Report controls, performance assumptions, and anything you could not verify.

fpsself-testing
フロントエンド・モーション@chetaslua · X
単一プロンプト上級

コードだけでインタラクティブなモーショングラフィックスを作成

停止中でも構図と操作性が成立する、コード駆動のモーション作品を作ります。

Build an interactive motion-graphics experience for [PRODUCT OR MESSAGE] entirely in code using [WEB STACK]. Create a polished 15- to 30-second sequence with a clear visual hierarchy, synchronized typography and effects, timeline controls, play/pause/restart, and at least two parameters the viewer can adjust. The paused composition must still read as a deliberate design. Use generated shapes and effects rather than stock footage. Verify timing, responsiveness, and reduced-motion behavior in the browser.

motion designinteractive
フロントエンド・モーション@nicky_sap · X
エージェント型上級

人物を調査してアニメーション付き個人サイトを構築

出典付き調査、情報設計、アニメーション、ブラウザ確認を一つの工程で実行します。

Research [PERSON OR CREATOR] using publicly available sources, then build a polished animated personal website that reflects their actual work. First produce a source table for every biographical claim, project, date, and quote. Then define the page narrative, visual system, and interaction plan before coding. Build the site in [STACK] with responsive sections for introduction, selected work, timeline, and contact. Launch it in a browser, review desktop and mobile screenshots, and iterate on hierarchy, animation restraint, accessibility, and factual accuracy. Do not invent missing facts.

researchpersonal site
フロントエンド・モーション@TokenGremlin · X
エージェント型エキスパート

スクリーンショットでブラックホール可視化を改善

同じ条件の画像を反復観察し、レンダリング、カメラ、構図の問題を修正します。

Build an interactive real-time black-hole visualization in [WEBGL STACK], then refine it through a screenshot feedback loop. Include a warped star field, accretion disk, gravitational lensing approximation, camera controls, exposure controls, and a short explanation of which effects are physically inspired versus artistic. After each working version, capture screenshots from the same three camera positions. Compare them against [REFERENCE OR TARGET], identify the largest visible mismatch, change one rendering subsystem at a time, and repeat until the remaining differences are documented.

webglvisual QA
コーディング・連携@scottstts · X
エージェント型エキスパート

機能するブラウザ OS を備えた仮想ノート PC を構築

3D の筐体に、操作できるデスクトップ、実用アプリ、永続状態を統合します。

Build a virtual laptop experience that combines a Three.js hardware model with a functional desktop operating system rendered on its screen. The desktop must include movable windows, a dock, file explorer, notes, settings, a simple browser, and one media app. Implement window focus, minimize/maximize, keyboard input, and persistent local state. The laptop camera should orbit without breaking interaction with the screen. Test every app and window state, refresh persistence, mobile fallback, and the handoff between 3D camera controls and desktop pointer input.

threejsbrowser os
コーディング・連携@rohanpaul_ai · X
長文コンテキストエキスパート

DSL から PTX への GPU コンパイラを構築

構文解析、IR、最適化、PTX 出力、検証に分けてエンドツーエンドのコンパイラを作ります。

Design and implement a small GPU compiler that translates [DSL] into NVIDIA PTX for [SUPPORTED OPERATIONS]. Work in phases: define the grammar and semantics; build the parser and typed IR; add validation and explicit error messages; implement at least two optimization passes; emit readable PTX; and add a Tensor Core path only where the operation and target support it. Create correctness tests that compare generated kernels with a trusted CPU reference, plus negative tests for invalid programs. Document architecture, supported syntax, unsupported cases, and how to inspect emitted PTX.

compilergpu
調査・評価@tphuang · X
長文コンテキスト上級

中国語ソースから複数テーマを調査

長時間の複数テーマ調査で、情報源の質、根拠の範囲、所要時間を明示します。

Research these topics using primarily Chinese-language sources: [TOPIC LIST]. Produce one integrated analytical brief for [AUDIENCE]. Before writing, build a source ledger with URL, publisher, date, source type, relevant claim, and any reliability concern. Distinguish primary documents, reporting, commentary, and reposts. For each major conclusion, cite at least one direct source and note disagreement or missing evidence. Return the brief, the source ledger, unresolved questions, and a short process report covering search scope, time spent, and where long-running research produced diminishing returns.

deep researchChinese sources
コーディング・連携@MinLiBuilds · X
エージェント型上級

同期型フロントエンド結果比較ツールを構築

完了した2つのフロントエンド課題を選び、並べて確認できる比較画面を追加します。

Add a dual-task comparison mode to [EXISTING FRONTEND EVALUATION APP]. Users must be able to select any two completed tasks, open their rendered outputs side by side, synchronize viewport size and scrolling, toggle interaction sync where safe, and inspect task metadata, screenshots, and evaluation notes without losing either view. Reuse the existing task data and components. Define a small comparison-state model, handle missing or failed outputs, add shareable URL state, and verify keyboard navigation, responsive fallback, and cross-frame security constraints.

evaluation tooliframe sync
ゲーム・3D@aimlapi · X
単一プロンプト上級

ワンショットでカメレオンのかくれんぼゲームを作成

プロシージャルなエリア、音、スコア、複数ラウンドを備えた色合わせゲームを作ります。

Build a complete chameleon hide-and-seek browser game as a single self-contained HTML file. The player controls a chameleon that blends into nearby colors to avoid [PREDATOR OR DETECTOR]. Include procedural hiding areas, readable color-matching feedback, movement, detection rules, sound effects generated in code, three rounds of increasing difficulty, scoring, game over, and restart. Use no external assets or build step. Play every round, verify that detection and scoring are fair, and fix any state that prevents a full restart.

single-file gameprocedural
ゲーム・3D@AngryTomtweets · X
エージェント型エキスパート

統一感のある 3D 武侠ブラウザ RPG を構築

移動、近接戦闘、クエスト、所持品、天候、屋内、探索を一つの短編に統合します。

Build a cohesive 3D wuxia browser RPG vertical slice in [WEB STACK]. Include one village and one wilderness area, responsive traversal, melee combat with two techniques, one quest chain, inventory, weather, an enterable interior, NPC dialogue, and a final encounter. Use a consistent Chinese-fantasy visual language across architecture, clothing, effects, and UI. Implement systems in playable order, then complete the full quest yourself. Capture screenshots at each major location, fix blockers and obvious visual inconsistencies, and document controls plus unfinished expansion hooks.

wuxiarpg
コーディング・連携@teortaxesTex · X
エージェント型エキスパート

mGBA WASM を使ったブラウザ携帯ゲーム機を構築

実際のエミュレータコアを統合し、ROM、操作、ライセンス、状態管理を明確にします。

Build a browser-based handheld game-console experience around the licensed mGBA WASM core. Create a polished console shell, ROM file picker, keyboard and gamepad mapping, pause/reset, save-state management, audio controls, fullscreen mode, and clear empty/error states. Do not bundle copyrighted ROMs. Preserve third-party notices and document the emulator core license. Test with a legally obtained homebrew ROM, verify input, audio, save/load, refresh behavior, and mobile fallback, then recursively improve the largest usability issue you observe.

wasmemulator
フロントエンド・モーション@1littlecoder · X
単一プロンプト上級

2枚の参照画像から Three.js 商品ページを作成

2つのビジュアル参照に役割を割り当て、レスポンシブな 3D 商品ページを作ります。

Create a responsive product page for [PRODUCT] using these two references: image 1 controls product shape and materials; image 2 controls art direction, typography, and layout. Build an efficient Three.js hero with a rotatable product, controlled lighting, detail hotspots, and a graceful static fallback. Add concise benefit copy, specifications, one primary CTA, and a mobile layout that preserves the product focus. Compare browser screenshots against both references, list deliberate deviations, and fix loading, interaction, contrast, and performance issues.

threejsproduct page
フロントエンド・モーション@filicroval · X
単一プロンプト上級

高級プロダクトを考案してローンチページを構築

製品発想、仕組み、分解図、洗練されたページを一つの成果物にまとめます。

Invent a premium [EVERYDAY PRODUCT] for [TARGET CUSTOMER], then build its launch page. Define the product name, problem, mechanism, materials, key dimensions, and three credible benefits. Present a hero render, interactive exploded view, short use demonstration, specifications, care notes, and a clear CTA. Keep the design luxurious but technically legible. Label speculative engineering claims, check that every visual component matches the written mechanism, and verify the page on desktop and mobile.

product designexploded view
フロントエンド・モーション@1littlecoder · X
単一プロンプト中級

シームレスに再帰するストーリー GIF を生成

10秒の物語を構成し、最終フレームから冒頭へ自然に戻るループを作ります。

Create a seamless 10-second looping GIF about [CHARACTER] discovering [OBJECT OR EVENT]. Plan the animation as five two-second beats. The story must progress clearly, then use a visual recursion so the final frame matches the opening composition without a visible jump. Keep the character design, palette, camera, and lighting consistent. Render a preview, inspect the loop boundary frame by frame, and revise timing or composition until the transition is seamless. Deliver the GIF plus the editable source.

animationgif
フロントエンド・モーション@HarshithLucky3 · X
単一プロンプト中級

車両の詳細な側面 SVG を生成

比率、レイヤー、光、SVG 構造を制御した編集可能な側面ベクターを作ります。

Create an editable SVG side-view illustration of [VEHICLE] in [COLOR AND TRIM]. Match the recognizable wheelbase, roofline, body surfacing, wheels, windows, lights, and aero details while keeping the artwork original. Organize the SVG into named groups for body, glass, wheels, shadows, and highlights. Use gradients sparingly and avoid embedded raster images. Render the SVG at 320px and 1600px widths, fix clipping or unreadable detail, and report any proportions you approximated.

svgvehicle
調査・評価@Satvik_Pen · X
長文コンテキスト上級

ポストトレーニング製品のマーケティング PDF を作成

技術資料を、対象読者と出典を明確にしたプロ品質の PDF にまとめます。

Create a polished marketing PDF for [POST-TRAINING PRODUCT] aimed at [AUDIENCE]. Read the supplied research, evaluation results, product notes, and brand guidance. Build a source ledger before drafting. The PDF should explain the problem, method, evidence, workflow, limitations, and next step without inventing benchmark claims. Include one architecture diagram, one evidence table, and concise captions. Export the PDF, inspect every page as an image, fix overflow, weak hierarchy, tiny text, and unsupported claims, then deliver the final file plus a claim-to-source appendix.

pdfmarketing
コーディング・連携@AlicanKiraz0 · X
単一プロンプトエキスパート

WebGL2 でリアルタイム・ブラックホールレイトレーサーを構築

操作、性能計測、近似説明を備えたネイティブ WebGL2 レイトレーサーを作ります。

Build a real-time black-hole raytracer as one HTML file using native WebGL2 and GLSL, with no rendering framework. Implement ray marching or geodesic-inspired bending, an accretion disk, Doppler-like color variation, gravitational lensing of a star field, orbit camera, quality controls, and an FPS display. Keep the shader readable and explain the math and approximations beside the demo. Test at multiple quality levels on [TARGET DEVICE], capture reference frames, and fix shader compilation, NaNs, severe banding, and controls before delivery.

webgl2raytracing
コーディング・連携@twid · X
エージェント型エキスパート

動作するアプリ付きデスクトップ OS をブラウザで再現

共通のウィンドウ挙動と実用アプリを備えた統一感のあるブラウザデスクトップを作ります。

Build a desktop-OS-style web app inspired by [DESIGN ERA], without copying protected branding or bundled assets. Implement a menu bar, dock, desktop icons, notifications, themes, and reusable window management. Include working music, browser, mail, file, and settings apps with meaningful local interactions and shared persistent state. Support focus, drag, resize, minimize, maximize, and keyboard navigation. Create an app-by-app test checklist, verify cross-app state and refresh persistence, and fix inconsistent window behavior before polishing visual effects.

browser osapps
調査・評価@emollick · X
長文コンテキストエキスパート

独立レビュー付き統計監査を実行

モデルによる監査と別のレビューを組み合わせ、意思決定前に結果を検証します。

Audit the statistical analysis in [PAPER, REPORT, OR NOTEBOOK]. Reproduce the reported calculations where data and code permit. Check estimand, sampling, missing data, leakage, model assumptions, uncertainty, multiple comparisons, robustness, and whether conclusions exceed the evidence. For every finding, cite the exact table, code cell, page, or variable and assign a confidence level. Do not finalize recommendations. Produce a review packet for an independent statistician or second model: claims, evidence, reproduction steps, disputed points, and questions that must be resolved before relying on the audit.

statisticsaudit
調査・評価@doodlestein · X
長文コンテキストエキスパート

複雑な計画を監査し対策を再検討

対抗的な二次レビューで、過小評価されたリスク、不適切な対策、棄却すべき結論を見つけます。

Act as an independent reviewer of this heavily refined plan: [PLAN]. Assume the authors are competent, but do not assume prior review made it correct. Map every objective, assumption, dependency, risk, mitigation, owner, and success metric. Then challenge the plan in three passes: understated severity, remedies that do not address root causes, and conclusions unsupported by evidence. Cite the exact section for every criticism. Return a decision table with accept, revise, or reject; explain the minimum correction; identify disagreements with prior reviewers; and clearly separate verified defects from judgment calls.

plan auditsecond opinion

より良い Kimi K3 プロンプトの書き方

視覚テーマだけでなく、完成成果物と検証可能な完了条件を定義します。
エージェント型ビルドでは、スクリーンショットやテストを含む構築・実行・観察・修正ループを求めます。
中核機能と2回目の仕上げを分け、初版を収束させます。
ツール、情報源、制約、不確実性の境界を明示します。

Kimi K3 プロンプト FAQ

これらの Kimi K3 プロンプトは何を基にしていますか?

リンク先 GitHub コレクションの公開 Kimi K3 事例を基にしています。各カードに作者と元投稿を表示し、完全な原文が非公開の場合は作者の原文とはせず、再利用テンプレートとして掲載します。

事例では Kimi K3 のどんな用途が目立ちますか?

ブラウザゲーム、Three.js、Blender、動きのあるフロントエンド、長時間のコーディング、ツール連携、調査が中心です。個々の投稿は普遍的なベンチマークではありません。

長時間のエージェントタスクはどう依頼しますか?

完了条件、利用可能なツール、検証ループ、仮定と未確認事項の報告形式を指定します。無人実行には時間や反復回数の上限も設けます。

作者のオリジナルプロンプトですか?

公開ソースにプロンプトがある場合のみ原意を参照します。多くは実演された目的から作成した再利用テンプレートで、作者と元投稿を明記しています。

EvoLink でどう実行しますか?

テンプレートをコピーして変数を置き換え、EvoLink の OpenAI 互換 Chat Completions API から `kimi-k3` へ送信します。料金と接続方法はモデルページで確認できます。