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Kimi K3 Prompts — Ausgewählte Kimi K3 Prompt-Beispiele

Kimi K3 Prompts

Wiederverwendbare Prompt-Vorlagen aus quellenbelegten Kimi K3 Anwendungsfällen — Browser-Games, 3D, Frontend-Motion, Coding-Agenten, Integrationen und Recherche.

Durchsuche quellenbelegte Vorlagen und nutze Kimi K3 anschließend über das einheitliche API-Gateway von EvoLink.

Ausgewählte Kimi K3 Prompt-Beispiele

25 wiederverwendbare Vorlagen aus öffentlichen, zugeordneten Fällen. Weitere Fälle findest du in der GitHub-Sammlung.

Kimi K3 Prompts nach Kategorie

Ein PromptMittel

Prototyp eines Voxel-Pod-Rennspiels

Verwandelt ein kompaktes Rennkonzept in einen spielbaren Voxel-Prototyp mit einem klaren Plan für die zweite Iteration.

Build a playable browser-based voxel pod-racing prototype inspired by [SCI-FI THEME]. Start with one complete race loop: responsive steering, acceleration and braking, a readable track, collision, checkpoints, a lap timer, and a restart flow. Generate simple voxel-style racers and scenery in code with no paid assets. Run the game, test the controls, and fix blocking issues before delivery. Then list the highest-value second-pass improvements for more racers, a finish-line sequence, effects, and visual detail.

voxelracing
Ein PromptFortgeschritten

Interaktiven Flugzeugträger mit Three.js bauen

Erstellt einen erkundbaren Trägerdeck-Prototyp mit Flugbetrieb, Kamerasteuerung und klarer Interaktionsschleife.

Create an interactive Three.js prototype of a modern aircraft carrier during [TIME OF DAY]. Include a navigable deck, a simplified carrier silhouette, parked aircraft, moving deck crew markers, ocean motion, lighting, and one complete launch-and-recovery sequence. Add orbit and first-person camera modes plus a compact control guide. Keep geometry efficient enough for a normal laptop. Run the scene in a browser, inspect it from multiple angles, and fix camera, clipping, scale, and performance problems before delivery.

threejssimulation
AgentischExperte

2,5D-Papierwelt-Spiel mit Agent-Tools bauen

Koordiniert Code, generierte Assets, Browser-Tests und Iterationen zu einem stimmigen Papierwelt-Prototyp.

Build a playable 2.5D paper-world adventure using [ENGINE OR WEB STACK] and the asset tools available to you. The vertical slice must include: one explorable area, a paper-style player character, layered 2D/3D scenery, one enemy encounter, one collectible, dialogue, and a clear completion state. Keep the visual language consistent across generated sprites, textures, and geometry. Work in an autonomous loop: plan, build, launch, play-test, capture screenshots, diagnose the largest visual or gameplay problem, and iterate until the full slice is playable. Record which assets came from which tool.

2.5dagent tools
AgentischFortgeschritten

Detaillierten V8-Motor mit Blender MCP modellieren

Erstellt, prüft und verfeinert mit Blender MCP eine erkennbare mechanische Baugruppe mit benannten Komponenten.

Using Blender through the available MCP tools, model a detailed but efficient V8 engine assembly. Include the block, cylinder banks, heads, intake manifold, pulleys, belts, exhaust headers, and a labeled exploded-view option. Use sensible object names and collections. Apply simple physically plausible materials and studio lighting. Inspect the model from front, side, top, and three-quarter views. Correct intersections, floating parts, broken proportions, and unreadable materials. Save the final scene and report any mechanical details that are illustrative rather than engineering-accurate.

blendermcp
AgentischExperte

Multiplayer-Voxelspiel für den Browser bauen

Erstellt eine begrenzte Multiplayer-Voxelwelt mit synchronisierten Spielern, Blockänderungen und reproduzierbarem Testablauf.

Build a browser-based multiplayer voxel sandbox for [PLAYER COUNT] local or remote players. Implement a small generated world, first-person movement, block placement/removal, player names, synchronized transforms, and authoritative conflict handling for block edits. Use [NETWORK STACK] and keep the server setup minimal. Provide one command for the server and one for the client. Open two clients, verify join/leave behavior and state synchronization, and document known limits around persistence, latency, and cheating.

multiplayervoxel
AgentischExperte

Apokalyptischen Browser-FPS bauen und selbst testen

Nutzt eine Build-Test-Screenshot-Schleife, um einen spielbaren FPS statt einer statischen Demo zu liefern.

Create a playable browser FPS set in an apocalyptic version of [CITY]. Include movement, aiming, shooting, enemies, health, ammunition, one objective, a win/lose state, recognizable environmental landmarks, and an accessible restart. Keep the level compact and use generated or procedural assets. Work autonomously at maximum useful effort. Launch the game, play through the objective, capture screenshots, inspect visual and gameplay failures, and iterate until the complete loop works. Report controls, performance assumptions, and anything you could not verify.

fpsself-testing
Frontend & Motion@chetaslua · X
Ein PromptFortgeschritten

Interaktive Motion Graphics vollständig in Code erstellen

Erstellt eine codebasierte Motion-Arbeit, deren Steuerung und Komposition auch im Pausenmodus funktionieren.

Build an interactive motion-graphics experience for [PRODUCT OR MESSAGE] entirely in code using [WEB STACK]. Create a polished 15- to 30-second sequence with a clear visual hierarchy, synchronized typography and effects, timeline controls, play/pause/restart, and at least two parameters the viewer can adjust. The paused composition must still read as a deliberate design. Use generated shapes and effects rather than stock footage. Verify timing, responsiveness, and reduced-motion behavior in the browser.

motion designinteractive
Frontend & Motion@nicky_sap · X
AgentischFortgeschritten

Eine Person recherchieren und eine animierte Website bauen

Verbindet belegte Recherche, Informationsarchitektur, Animation und Browser-Prüfung in einem End-to-End-Workflow.

Research [PERSON OR CREATOR] using publicly available sources, then build a polished animated personal website that reflects their actual work. First produce a source table for every biographical claim, project, date, and quote. Then define the page narrative, visual system, and interaction plan before coding. Build the site in [STACK] with responsive sections for introduction, selected work, timeline, and contact. Launch it in a browser, review desktop and mobile screenshots, and iterate on hierarchy, animation restraint, accessibility, and factual accuracy. Do not invent missing facts.

researchpersonal site
Frontend & Motion@TokenGremlin · X
AgentischExperte

Schwarze-Loch-Visualisierung mit Screenshot-Feedback verfeinern

Nutzt wiederholte Screenshots, um Rendering-, Kamera- und Kompositionsprobleme gezielt zu korrigieren.

Build an interactive real-time black-hole visualization in [WEBGL STACK], then refine it through a screenshot feedback loop. Include a warped star field, accretion disk, gravitational lensing approximation, camera controls, exposure controls, and a short explanation of which effects are physically inspired versus artistic. After each working version, capture screenshots from the same three camera positions. Compare them against [REFERENCE OR TARGET], identify the largest visible mismatch, change one rendering subsystem at a time, and repeat until the remaining differences are documented.

webglvisual QA
Coding & Integrationen@scottstts · X
AgentischExperte

Virtuellen Laptop mit funktionalem Browser-OS bauen

Verbindet ein 3D-Laptopgehäuse mit nutzbarem Desktop, funktionierenden Apps und dauerhaftem UI-Zustand.

Build a virtual laptop experience that combines a Three.js hardware model with a functional desktop operating system rendered on its screen. The desktop must include movable windows, a dock, file explorer, notes, settings, a simple browser, and one media app. Implement window focus, minimize/maximize, keyboard input, and persistent local state. The laptop camera should orbit without breaking interaction with the screen. Test every app and window state, refresh persistence, mobile fallback, and the handoff between 3D camera controls and desktop pointer input.

threejsbrowser os
Coding & Integrationen@rohanpaul_ai · X
Langer KontextExperte

GPU-Compiler von einer DSL zu PTX bauen

Strukturiert eine End-to-End-Compileraufgabe über Parser, IR, Optimierung, PTX-Ausgabe und Verifikation.

Design and implement a small GPU compiler that translates [DSL] into NVIDIA PTX for [SUPPORTED OPERATIONS]. Work in phases: define the grammar and semantics; build the parser and typed IR; add validation and explicit error messages; implement at least two optimization passes; emit readable PTX; and add a Tensor Core path only where the operation and target support it. Create correctness tests that compare generated kernels with a trusted CPU reference, plus negative tests for invalid programs. Document architecture, supported syntax, unsupported cases, and how to inspect emitted PTX.

compilergpu
Recherche & Evaluation@tphuang · X
Langer KontextFortgeschritten

Mehrere Themen mit chinesischsprachigen Quellen recherchieren

Führt eine umfangreiche Recherche durch und macht Quellenqualität, Beleglage und Laufzeit sichtbar.

Research these topics using primarily Chinese-language sources: [TOPIC LIST]. Produce one integrated analytical brief for [AUDIENCE]. Before writing, build a source ledger with URL, publisher, date, source type, relevant claim, and any reliability concern. Distinguish primary documents, reporting, commentary, and reposts. For each major conclusion, cite at least one direct source and note disagreement or missing evidence. Return the brief, the source ledger, unresolved questions, and a short process report covering search scope, time spent, and where long-running research produced diminishing returns.

deep researchChinese sources
Coding & Integrationen@MinLiBuilds · X
AgentischFortgeschritten

Synchronisierten Frontend-Ergebnisvergleich bauen

Ergänzt eine wiederverwendbare Oberfläche, um zwei abgeschlossene Frontend-Aufgaben nebeneinander zu prüfen.

Add a dual-task comparison mode to [EXISTING FRONTEND EVALUATION APP]. Users must be able to select any two completed tasks, open their rendered outputs side by side, synchronize viewport size and scrolling, toggle interaction sync where safe, and inspect task metadata, screenshots, and evaluation notes without losing either view. Reuse the existing task data and components. Define a small comparison-state model, handle missing or failed outputs, add shareable URL state, and verify keyboard navigation, responsive fallback, and cross-frame security constraints.

evaluation tooliframe sync
Games & 3D@aimlapi · X
Ein PromptFortgeschritten

Chamäleon-Versteckspiel in einem Durchgang bauen

Erstellt ein vollständiges Farbspiel mit prozeduralen Bereichen, Sound, Punkten und mehreren Runden.

Build a complete chameleon hide-and-seek browser game as a single self-contained HTML file. The player controls a chameleon that blends into nearby colors to avoid [PREDATOR OR DETECTOR]. Include procedural hiding areas, readable color-matching feedback, movement, detection rules, sound effects generated in code, three rounds of increasing difficulty, scoring, game over, and restart. Use no external assets or build step. Play every round, verify that detection and scoring are fair, and fix any state that prevents a full restart.

single-file gameprocedural
AgentischExperte

Stimmiges 3D-Wuxia-Browser-RPG bauen

Verbindet Bewegung, Nahkampf, Quests, Inventar, Wetter, Innenräume und Erkundung in einem begrenzten RPG-Ausschnitt.

Build a cohesive 3D wuxia browser RPG vertical slice in [WEB STACK]. Include one village and one wilderness area, responsive traversal, melee combat with two techniques, one quest chain, inventory, weather, an enterable interior, NPC dialogue, and a final encounter. Use a consistent Chinese-fantasy visual language across architecture, clothing, effects, and UI. Implement systems in playable order, then complete the full quest yourself. Capture screenshots at each major location, fix blockers and obvious visual inconsistencies, and document controls plus unfinished expansion hooks.

wuxiarpg
Coding & Integrationen@teortaxesTex · X
AgentischExperte

Browser-Spielkonsole um mGBA WASM bauen

Integriert einen echten Emulator-Kern in eine Browser-Konsole und macht ROM-, Steuerungs-, Lizenz- und Zustandsgrenzen klar.

Build a browser-based handheld game-console experience around the licensed mGBA WASM core. Create a polished console shell, ROM file picker, keyboard and gamepad mapping, pause/reset, save-state management, audio controls, fullscreen mode, and clear empty/error states. Do not bundle copyrighted ROMs. Preserve third-party notices and document the emulator core license. Test with a legally obtained homebrew ROM, verify input, audio, save/load, refresh behavior, and mobile fallback, then recursively improve the largest usability issue you observe.

wasmemulator
Frontend & Motion@1littlecoder · X
Ein PromptFortgeschritten

Three.js-Produktseite aus zwei Referenzbildern erstellen

Nutzt zwei klar zugewiesene Referenzen für eine responsive 3D-Produktpräsentation.

Create a responsive product page for [PRODUCT] using these two references: image 1 controls product shape and materials; image 2 controls art direction, typography, and layout. Build an efficient Three.js hero with a rotatable product, controlled lighting, detail hotspots, and a graceful static fallback. Add concise benefit copy, specifications, one primary CTA, and a mobile layout that preserves the product focus. Compare browser screenshots against both references, list deliberate deviations, and fix loading, interaction, contrast, and performance issues.

threejsproduct page
Frontend & Motion@filicroval · X
Ein PromptFortgeschritten

Luxusprodukt erfinden und Launch-Seite bauen

Verbindet Produktidee, Mechanik, Explosionsdarstellung und hochwertige Launch-Seite.

Invent a premium [EVERYDAY PRODUCT] for [TARGET CUSTOMER], then build its launch page. Define the product name, problem, mechanism, materials, key dimensions, and three credible benefits. Present a hero render, interactive exploded view, short use demonstration, specifications, care notes, and a clear CTA. Keep the design luxurious but technically legible. Label speculative engineering claims, check that every visual component matches the written mechanism, and verify the page on desktop and mobile.

product designexploded view
Frontend & Motion@1littlecoder · X
Ein PromptMittel

Nahtlos rekursives Story-GIF erzeugen

Erstellt eine präzise getaktete Zehn-Sekunden-Animation, deren Ende natürlich zum Anfang zurückführt.

Create a seamless 10-second looping GIF about [CHARACTER] discovering [OBJECT OR EVENT]. Plan the animation as five two-second beats. The story must progress clearly, then use a visual recursion so the final frame matches the opening composition without a visible jump. Keep the character design, palette, camera, and lighting consistent. Render a preview, inspect the loop boundary frame by frame, and revise timing or composition until the transition is seamless. Deliver the GIF plus the editable source.

animationgif
Frontend & Motion@HarshithLucky3 · X
Ein PromptMittel

Detaillierte Fahrzeug-Seitenansicht als SVG erzeugen

Erstellt eine editierbare Vektorillustration mit kontrollierten Proportionen, Ebenen und sauberer SVG-Struktur.

Create an editable SVG side-view illustration of [VEHICLE] in [COLOR AND TRIM]. Match the recognizable wheelbase, roofline, body surfacing, wheels, windows, lights, and aero details while keeping the artwork original. Organize the SVG into named groups for body, glass, wheels, shadows, and highlights. Use gradients sparingly and avoid embedded raster images. Render the SVG at 320px and 1600px widths, fix clipping or unreadable detail, and report any proportions you approximated.

svgvehicle
Recherche & Evaluation@Satvik_Pen · X
Langer KontextFortgeschritten

Marketing-PDF für ein Post-Training-Produkt erstellen

Verwandelt technische Trainingsunterlagen in ein professionelles, quellenbewusstes Marketing-PDF.

Create a polished marketing PDF for [POST-TRAINING PRODUCT] aimed at [AUDIENCE]. Read the supplied research, evaluation results, product notes, and brand guidance. Build a source ledger before drafting. The PDF should explain the problem, method, evidence, workflow, limitations, and next step without inventing benchmark claims. Include one architecture diagram, one evidence table, and concise captions. Export the PDF, inspect every page as an image, fix overflow, weak hierarchy, tiny text, and unsupported claims, then deliver the final file plus a claim-to-source appendix.

pdfmarketing
Coding & Integrationen@AlicanKiraz0 · X
Ein PromptExperte

Echtzeit-Raytracer für ein Schwarzes Loch in WebGL2 bauen

Erstellt einen nativen WebGL2-Raytracer mit Steuerung, Performance-Messung und dokumentierten Näherungen.

Build a real-time black-hole raytracer as one HTML file using native WebGL2 and GLSL, with no rendering framework. Implement ray marching or geodesic-inspired bending, an accretion disk, Doppler-like color variation, gravitational lensing of a star field, orbit camera, quality controls, and an FPS display. Keep the shader readable and explain the math and approximations beside the demo. Test at multiple quality levels on [TARGET DEVICE], capture reference frames, and fix shader compilation, NaNs, severe banding, and controls before delivery.

webgl2raytracing
Coding & Integrationen@twid · X
AgentischExperte

Desktop-OS im Browser mit funktionierenden Apps nachbauen

Erstellt einen stimmigen Browser-Desktop mit gemeinsamem Fensterverhalten und nutzbaren Apps.

Build a desktop-OS-style web app inspired by [DESIGN ERA], without copying protected branding or bundled assets. Implement a menu bar, dock, desktop icons, notifications, themes, and reusable window management. Include working music, browser, mail, file, and settings apps with meaningful local interactions and shared persistent state. Support focus, drag, resize, minimize, maximize, and keyboard navigation. Create an app-by-app test checklist, verify cross-app state and refresh persistence, and fix inconsistent window behavior before polishing visual effects.

browser osapps
Recherche & Evaluation@emollick · X
Langer KontextExperte

Statistisches Audit mit unabhängiger Prüfung durchführen

Kombiniert ein modellgestütztes Audit mit einer getrennten Prüfung, bevor Ergebnisse entscheidungsreif sind.

Audit the statistical analysis in [PAPER, REPORT, OR NOTEBOOK]. Reproduce the reported calculations where data and code permit. Check estimand, sampling, missing data, leakage, model assumptions, uncertainty, multiple comparisons, robustness, and whether conclusions exceed the evidence. For every finding, cite the exact table, code cell, page, or variable and assign a confidence level. Do not finalize recommendations. Produce a review packet for an independent statistician or second model: claims, evidence, reproduction steps, disputed points, and questions that must be resolved before relying on the audit.

statisticsaudit
Recherche & Evaluation@doodlestein · X
Langer KontextExperte

Komplexen Plan prüfen und Abhilfen hinterfragen

Findet in einer adversarialen Zweitprüfung unterschätzte Risiken, falsche Maßnahmen und abzulehnende Schlüsse.

Act as an independent reviewer of this heavily refined plan: [PLAN]. Assume the authors are competent, but do not assume prior review made it correct. Map every objective, assumption, dependency, risk, mitigation, owner, and success metric. Then challenge the plan in three passes: understated severity, remedies that do not address root causes, and conclusions unsupported by evidence. Cite the exact section for every criticism. Return a decision table with accept, revise, or reject; explain the minimum correction; identify disagreements with prior reviewers; and clearly separate verified defects from judgment calls.

plan auditsecond opinion

So schreibst du bessere Kimi K3 Prompts

Definiere ein fertiges Artefakt und einen prüfbaren Abschlusszustand, nicht nur ein visuelles Thema.
Fordere bei agentischen Builds eine Build-Run-Observe-Fix-Schleife mit Screenshots oder Tests.
Trenne Kernfunktionalität von der zweiten Politur, damit die erste Version konvergiert.
Benenne Tools, Quellen, Grenzen und Unsicherheiten ausdrücklich.

Kimi K3 Prompt-FAQ

Worauf basieren diese Kimi K3 Prompts?

Jede Vorlage ist aus einem öffentlichen Kimi K3 Fall der verlinkten GitHub-Sammlung abgeleitet. Jede Karte nennt Autor und Originalbeitrag. Nicht veröffentlichte Prompts werden nicht als Originalwortlaut ausgegeben.

Wofür eignet sich Kimi K3 in diesen Beispielen?

Die Quellen zeigen Browser-Games, Three.js- und Blender-Workflows, Motion-Frontend, lange Coding-Aufgaben, Integrationen und Recherche. Einzelne Beiträge sind keine universellen Benchmarks.

Wie formuliere ich lange Agenten-Aufgaben?

Definiere Abschlusskriterien, erlaubte Tools, eine Verifikationsschleife und ein Berichtsformat für Annahmen und ungeprüfte Arbeit. Setze für unbeaufsichtigte Läufe Limits.

Sind das die Original-Prompts der Autoren?

Nur wenn die öffentliche Quelle den Prompt zeigt. Die meisten Karten sind wiederverwendbare Vorlagen, die aus dem demonstrierten Ziel abgeleitet sind und auf Autor und Quelle verweisen.

Wie führe ich die Prompts über EvoLink aus?

Kopiere eine Vorlage, ersetze die Variablen und sende sie über die OpenAI-kompatible Chat-Completions-API von EvoLink an `kimi-k3`. Preise und Zugang stehen auf der Modellseite.