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Prompts Kimi K3

Des modèles de prompts réutilisables adaptés de cas Kimi K3 sourcés : jeux navigateur, 3D, motion frontend, agents de code, intégrations et recherche.

Parcourez des modèles attribués à leurs sources, puis utilisez Kimi K3 en production via la passerelle API unifiée d’EvoLink.

Exemples de prompts Kimi K3

25 modèles réutilisables adaptés de cas publics et attribués. Retrouvez la collection complète dans la bibliothèque GitHub.

Parcourir les catégories de prompts Kimi K3

Un promptIntermédiaire

Prototyper un jeu de course de pods en voxels

Transforme un concept de course compact en prototype voxel jouable, prêt pour une seconde passe de finition.

Build a playable browser-based voxel pod-racing prototype inspired by [SCI-FI THEME]. Start with one complete race loop: responsive steering, acceleration and braking, a readable track, collision, checkpoints, a lap timer, and a restart flow. Generate simple voxel-style racers and scenery in code with no paid assets. Run the game, test the controls, and fix blocking issues before delivery. Then list the highest-value second-pass improvements for more racers, a finish-line sequence, effects, and visual detail.

voxelracing
Un promptAvancé

Créer un porte-avions interactif avec Three.js

Crée un prototype de pont explorable avec opérations aériennes, caméras et boucle interactive ciblée.

Create an interactive Three.js prototype of a modern aircraft carrier during [TIME OF DAY]. Include a navigable deck, a simplified carrier silhouette, parked aircraft, moving deck crew markers, ocean motion, lighting, and one complete launch-and-recovery sequence. Add orbit and first-person camera modes plus a compact control guide. Keep geometry efficient enough for a normal laptop. Run the scene in a browser, inspect it from multiple angles, and fix camera, clipping, scale, and performance problems before delivery.

threejssimulation
AgentiqueExpert

Créer un jeu 2,5D en papier avec des outils agentiques

Coordonne code, assets générés, tests navigateur et itérations pour produire un prototype cohérent.

Build a playable 2.5D paper-world adventure using [ENGINE OR WEB STACK] and the asset tools available to you. The vertical slice must include: one explorable area, a paper-style player character, layered 2D/3D scenery, one enemy encounter, one collectible, dialogue, and a clear completion state. Keep the visual language consistent across generated sprites, textures, and geometry. Work in an autonomous loop: plan, build, launch, play-test, capture screenshots, diagnose the largest visual or gameplay problem, and iterate until the full slice is playable. Record which assets came from which tool.

2.5dagent tools
AgentiqueAvancé

Modéliser un moteur V8 détaillé avec Blender MCP

Utilise Blender MCP pour construire, inspecter et affiner un assemblage mécanique aux composants nommés.

Using Blender through the available MCP tools, model a detailed but efficient V8 engine assembly. Include the block, cylinder banks, heads, intake manifold, pulleys, belts, exhaust headers, and a labeled exploded-view option. Use sensible object names and collections. Apply simple physically plausible materials and studio lighting. Inspect the model from front, side, top, and three-quarter views. Correct intersections, floating parts, broken proportions, and unreadable materials. Save the final scene and report any mechanical details that are illustrative rather than engineering-accurate.

blendermcp
AgentiqueExpert

Créer un jeu voxel multijoueur dans le navigateur

Crée un monde voxel multijoueur cadré avec joueurs synchronisés, édition de blocs et test local reproductible.

Build a browser-based multiplayer voxel sandbox for [PLAYER COUNT] local or remote players. Implement a small generated world, first-person movement, block placement/removal, player names, synchronized transforms, and authoritative conflict handling for block edits. Use [NETWORK STACK] and keep the server setup minimal. Provide one command for the server and one for the client. Open two clients, verify join/leave behavior and state synchronization, and document known limits around persistence, latency, and cheating.

multiplayervoxel
AgentiqueExpert

Créer et auto-tester un FPS apocalyptique sur navigateur

Utilise une boucle build-test-capture pour livrer un FPS jouable plutôt qu’une simple démo visuelle.

Create a playable browser FPS set in an apocalyptic version of [CITY]. Include movement, aiming, shooting, enemies, health, ammunition, one objective, a win/lose state, recognizable environmental landmarks, and an accessible restart. Keep the level compact and use generated or procedural assets. Work autonomously at maximum useful effort. Launch the game, play through the objective, capture screenshots, inspect visual and gameplay failures, and iterate until the complete loop works. Report controls, performance assumptions, and anything you could not verify.

fpsself-testing
Frontend et motion@chetaslua · X
Un promptAvancé

Créer des motion graphics interactifs entièrement en code

Crée une animation pilotée par le code dont les contrôles et la composition restent utiles même en pause.

Build an interactive motion-graphics experience for [PRODUCT OR MESSAGE] entirely in code using [WEB STACK]. Create a polished 15- to 30-second sequence with a clear visual hierarchy, synchronized typography and effects, timeline controls, play/pause/restart, and at least two parameters the viewer can adjust. The paused composition must still read as a deliberate design. Use generated shapes and effects rather than stock footage. Verify timing, responsiveness, and reduced-motion behavior in the browser.

motion designinteractive
Frontend et motion@nicky_sap · X
AgentiqueAvancé

Rechercher une personne et créer son site personnel animé

Combine recherche sourcée, architecture de l’information, animation et revue navigateur dans un workflow complet.

Research [PERSON OR CREATOR] using publicly available sources, then build a polished animated personal website that reflects their actual work. First produce a source table for every biographical claim, project, date, and quote. Then define the page narrative, visual system, and interaction plan before coding. Build the site in [STACK] with responsive sections for introduction, selected work, timeline, and contact. Launch it in a browser, review desktop and mobile screenshots, and iterate on hierarchy, animation restraint, accessibility, and factual accuracy. Do not invent missing facts.

researchpersonal site
Frontend et motion@TokenGremlin · X
AgentiqueExpert

Affiner une visualisation de trou noir avec des captures

Utilise des captures répétées pour corriger le rendu, la caméra et la composition d’une simulation.

Build an interactive real-time black-hole visualization in [WEBGL STACK], then refine it through a screenshot feedback loop. Include a warped star field, accretion disk, gravitational lensing approximation, camera controls, exposure controls, and a short explanation of which effects are physically inspired versus artistic. After each working version, capture screenshots from the same three camera positions. Compare them against [REFERENCE OR TARGET], identify the largest visible mismatch, change one rendering subsystem at a time, and repeat until the remaining differences are documented.

webglvisual QA
Code et intégrations@scottstts · X
AgentiqueExpert

Créer un ordinateur virtuel avec un OS fonctionnel

Combine un châssis 3D avec un bureau utilisable, des applications fonctionnelles et un état persistant.

Build a virtual laptop experience that combines a Three.js hardware model with a functional desktop operating system rendered on its screen. The desktop must include movable windows, a dock, file explorer, notes, settings, a simple browser, and one media app. Implement window focus, minimize/maximize, keyboard input, and persistent local state. The laptop camera should orbit without breaking interaction with the screen. Test every app and window state, refresh persistence, mobile fallback, and the handoff between 3D camera controls and desktop pointer input.

threejsbrowser os
Code et intégrations@rohanpaul_ai · X
Contexte longExpert

Créer un compilateur GPU d’un DSL vers PTX

Structure un compilateur complet entre analyse, représentation intermédiaire, optimisation, émission PTX et validation.

Design and implement a small GPU compiler that translates [DSL] into NVIDIA PTX for [SUPPORTED OPERATIONS]. Work in phases: define the grammar and semantics; build the parser and typed IR; add validation and explicit error messages; implement at least two optimization passes; emit readable PTX; and add a Tensor Core path only where the operation and target support it. Create correctness tests that compare generated kernels with a trusted CPU reference, plus negative tests for invalid programs. Document architecture, supported syntax, unsupported cases, and how to inspect emitted PTX.

compilergpu
Recherche et évaluation@tphuang · X
Contexte longAvancé

Étudier plusieurs sujets à partir de sources chinoises

Mène une recherche multithématique longue tout en rendant visibles la qualité des sources, les preuves et le temps.

Research these topics using primarily Chinese-language sources: [TOPIC LIST]. Produce one integrated analytical brief for [AUDIENCE]. Before writing, build a source ledger with URL, publisher, date, source type, relevant claim, and any reliability concern. Distinguish primary documents, reporting, commentary, and reposts. For each major conclusion, cite at least one direct source and note disagreement or missing evidence. Return the brief, the source ledger, unresolved questions, and a short process report covering search scope, time spent, and where long-running research produced diminishing returns.

deep researchChinese sources
Code et intégrations@MinLiBuilds · X
AgentiqueAvancé

Créer un comparateur synchronisé de résultats frontend

Ajoute une interface réutilisable pour sélectionner et inspecter côte à côte deux tâches frontend terminées.

Add a dual-task comparison mode to [EXISTING FRONTEND EVALUATION APP]. Users must be able to select any two completed tasks, open their rendered outputs side by side, synchronize viewport size and scrolling, toggle interaction sync where safe, and inspect task metadata, screenshots, and evaluation notes without losing either view. Reuse the existing task data and components. Define a small comparison-state model, handle missing or failed outputs, add shareable URL state, and verify keyboard navigation, responsive fallback, and cross-frame security constraints.

evaluation tooliframe sync
Jeux et 3D@aimlapi · X
Un promptAvancé

Créer un jeu de cache-cache avec un caméléon en un prompt

Crée un jeu complet de couleurs avec zones procédurales, sons, score et plusieurs manches.

Build a complete chameleon hide-and-seek browser game as a single self-contained HTML file. The player controls a chameleon that blends into nearby colors to avoid [PREDATOR OR DETECTOR]. Include procedural hiding areas, readable color-matching feedback, movement, detection rules, sound effects generated in code, three rounds of increasing difficulty, scoring, game over, and restart. Use no external assets or build step. Play every round, verify that detection and scoring are fair, and fix any state that prevents a full restart.

single-file gameprocedural
AgentiqueExpert

Créer un RPG wuxia 3D cohérent dans le navigateur

Réunit déplacement, combat, quêtes, inventaire, météo, intérieurs et exploration dans une tranche jouable.

Build a cohesive 3D wuxia browser RPG vertical slice in [WEB STACK]. Include one village and one wilderness area, responsive traversal, melee combat with two techniques, one quest chain, inventory, weather, an enterable interior, NPC dialogue, and a final encounter. Use a consistent Chinese-fantasy visual language across architecture, clothing, effects, and UI. Implement systems in playable order, then complete the full quest yourself. Capture screenshots at each major location, fix blockers and obvious visual inconsistencies, and document controls plus unfinished expansion hooks.

wuxiarpg
Code et intégrations@teortaxesTex · X
AgentiqueExpert

Créer une console web autour de mGBA WASM

Intègre un véritable cœur d’émulation dans une console web en clarifiant ROM, commandes, licence et état.

Build a browser-based handheld game-console experience around the licensed mGBA WASM core. Create a polished console shell, ROM file picker, keyboard and gamepad mapping, pause/reset, save-state management, audio controls, fullscreen mode, and clear empty/error states. Do not bundle copyrighted ROMs. Preserve third-party notices and document the emulator core license. Test with a legally obtained homebrew ROM, verify input, audio, save/load, refresh behavior, and mobile fallback, then recursively improve the largest usability issue you observe.

wasmemulator
Frontend et motion@1littlecoder · X
Un promptAvancé

Créer une page produit Three.js à partir de deux images

Attribue un rôle précis à deux références pour créer une présentation produit 3D responsive.

Create a responsive product page for [PRODUCT] using these two references: image 1 controls product shape and materials; image 2 controls art direction, typography, and layout. Build an efficient Three.js hero with a rotatable product, controlled lighting, detail hotspots, and a graceful static fallback. Add concise benefit copy, specifications, one primary CTA, and a mobile layout that preserves the product focus. Compare browser screenshots against both references, list deliberate deviations, and fix loading, interaction, contrast, and performance issues.

threejsproduct page
Frontend et motion@filicroval · X
Un promptAvancé

Inventer un produit de luxe et créer sa page de lancement

Réunit invention, mécanisme, vue éclatée et page de lancement soignée.

Invent a premium [EVERYDAY PRODUCT] for [TARGET CUSTOMER], then build its launch page. Define the product name, problem, mechanism, materials, key dimensions, and three credible benefits. Present a hero render, interactive exploded view, short use demonstration, specifications, care notes, and a clear CTA. Keep the design luxurious but technically legible. Label speculative engineering claims, check that every visual component matches the written mechanism, and verify the page on desktop and mobile.

product designexploded view
Frontend et motion@1littlecoder · X
Un promptIntermédiaire

Générer un GIF narratif récursif fluide

Crée une animation narrative de dix secondes dont la dernière image revient naturellement à la première.

Create a seamless 10-second looping GIF about [CHARACTER] discovering [OBJECT OR EVENT]. Plan the animation as five two-second beats. The story must progress clearly, then use a visual recursion so the final frame matches the opening composition without a visible jump. Keep the character design, palette, camera, and lighting consistent. Render a preview, inspect the loop boundary frame by frame, and revise timing or composition until the transition is seamless. Deliver the GIF plus the editable source.

animationgif
Frontend et motion@HarshithLucky3 · X
Un promptIntermédiaire

Générer un SVG détaillé de véhicule de profil

Produit une illustration vectorielle éditable avec proportions, calques et structure SVG propres.

Create an editable SVG side-view illustration of [VEHICLE] in [COLOR AND TRIM]. Match the recognizable wheelbase, roofline, body surfacing, wheels, windows, lights, and aero details while keeping the artwork original. Organize the SVG into named groups for body, glass, wheels, shadows, and highlights. Use gradients sparingly and avoid embedded raster images. Render the SVG at 320px and 1600px widths, fix clipping or unreadable detail, and report any proportions you approximated.

svgvehicle
Recherche et évaluation@Satvik_Pen · X
Contexte longAvancé

Créer un PDF marketing pour un produit de post-entraînement

Transforme des éléments techniques en PDF marketing professionnel, sourcé et adapté à une audience.

Create a polished marketing PDF for [POST-TRAINING PRODUCT] aimed at [AUDIENCE]. Read the supplied research, evaluation results, product notes, and brand guidance. Build a source ledger before drafting. The PDF should explain the problem, method, evidence, workflow, limitations, and next step without inventing benchmark claims. Include one architecture diagram, one evidence table, and concise captions. Export the PDF, inspect every page as an image, fix overflow, weak hierarchy, tiny text, and unsupported claims, then deliver the final file plus a claim-to-source appendix.

pdfmarketing
Code et intégrations@AlicanKiraz0 · X
Un promptExpert

Créer un raytracer de trou noir en temps réel avec WebGL2

Construit un raytracer WebGL2 natif avec contrôles, mesure des performances et approximations documentées.

Build a real-time black-hole raytracer as one HTML file using native WebGL2 and GLSL, with no rendering framework. Implement ray marching or geodesic-inspired bending, an accretion disk, Doppler-like color variation, gravitational lensing of a star field, orbit camera, quality controls, and an FPS display. Keep the shader readable and explain the math and approximations beside the demo. Test at multiple quality levels on [TARGET DEVICE], capture reference frames, and fix shader compilation, NaNs, severe banding, and controls before delivery.

webgl2raytracing
Code et intégrations@twid · X
AgentiqueExpert

Recréer un OS de bureau dans le navigateur avec des apps

Crée un bureau web cohérent avec gestion de fenêtres commune et applications fonctionnelles.

Build a desktop-OS-style web app inspired by [DESIGN ERA], without copying protected branding or bundled assets. Implement a menu bar, dock, desktop icons, notifications, themes, and reusable window management. Include working music, browser, mail, file, and settings apps with meaningful local interactions and shared persistent state. Support focus, drag, resize, minimize, maximize, and keyboard navigation. Create an app-by-app test checklist, verify cross-app state and refresh persistence, and fix inconsistent window behavior before polishing visual effects.

browser osapps
Recherche et évaluation@emollick · X
Contexte longExpert

Réaliser un audit statistique avec revue indépendante

Associe un audit par modèle à une revue séparée avant toute utilisation décisionnelle.

Audit the statistical analysis in [PAPER, REPORT, OR NOTEBOOK]. Reproduce the reported calculations where data and code permit. Check estimand, sampling, missing data, leakage, model assumptions, uncertainty, multiple comparisons, robustness, and whether conclusions exceed the evidence. For every finding, cite the exact table, code cell, page, or variable and assign a confidence level. Do not finalize recommendations. Produce a review packet for an independent statistician or second model: claims, evidence, reproduction steps, disputed points, and questions that must be resolved before relying on the audit.

statisticsaudit
Recherche et évaluation@doodlestein · X
Contexte longExpert

Auditer un plan complexe et contester ses remèdes

Une seconde revue contradictoire identifie risques minimisés, remèdes incorrects et conclusions à rejeter.

Act as an independent reviewer of this heavily refined plan: [PLAN]. Assume the authors are competent, but do not assume prior review made it correct. Map every objective, assumption, dependency, risk, mitigation, owner, and success metric. Then challenge the plan in three passes: understated severity, remedies that do not address root causes, and conclusions unsupported by evidence. Cite the exact section for every criticism. Return a decision table with accept, revise, or reject; explain the minimum correction; identify disagreements with prior reviewers; and clearly separate verified defects from judgment calls.

plan auditsecond opinion

Comment écrire de meilleurs prompts Kimi K3

Définissez un livrable fini et un état de réussite vérifiable, pas seulement un thème visuel.
Pour les builds agentiques, imposez une boucle construire-exécuter-observer-corriger avec captures ou tests.
Séparez la fonction essentielle de la seconde passe de finition.
Nommez outils, sources, contraintes et limites d’incertitude.

FAQ des prompts Kimi K3

Sur quoi reposent ces prompts Kimi K3 ?

Chaque modèle est adapté d’un cas Kimi K3 public de la collection GitHub liée. Chaque carte indique l’auteur et le post original. Quand le prompt complet n’est pas public, la page propose un modèle réutilisable sans prétendre reproduire les mots de l’auteur.

Quels usages de Kimi K3 ressortent de ces exemples ?

Les sources couvrent les jeux navigateur, Three.js, Blender, les frontends animés, les longues tâches de code, les intégrations et la recherche. Un post isolé n’est pas un benchmark universel.

Comment écrire une longue tâche agentique ?

Donnez une définition de terminé, les outils autorisés, une boucle de vérification et un format de compte rendu des hypothèses et éléments non vérifiés. Limitez les exécutions autonomes.

S’agit-il des prompts originaux ?

Seulement lorsque la source publique les expose. La plupart des cartes sont des modèles réutilisables adaptés de l’objectif démontré, avec auteur et source.

Comment les exécuter via EvoLink ?

Copiez un modèle, remplacez les variables et envoyez-le à `kimi-k3` via l’API Chat Completions compatible OpenAI d’EvoLink. Consultez la page du modèle pour les tarifs.