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Kimi K3 提示词

根据有公开来源的 Kimi K3 真实用例整理的可复用提示词模板,覆盖浏览器游戏、3D 构建、前端动效、编程 Agent、工具集成和深度研究。

浏览带作者和来源的模板,复制适合你的工作流,再前往 Kimi K3 模型页,通过 EvoLink 统一 API 网关接入生产。

精选 Kimi K3 提示词示例

精选 25 个可复用模板,全部根据有作者、有来源的公开案例整理。更多案例见 GitHub 用例库

按分类浏览 Kimi K3 提示词

单条提示词中级

制作体素飞梭竞速游戏原型

把简短的竞速概念变成可玩的体素游戏原型,并为第二轮完善留下清晰计划。

Build a playable browser-based voxel pod-racing prototype inspired by [SCI-FI THEME]. Start with one complete race loop: responsive steering, acceleration and braking, a readable track, collision, checkpoints, a lap timer, and a restart flow. Generate simple voxel-style racers and scenery in code with no paid assets. Run the game, test the controls, and fix blocking issues before delivery. Then list the highest-value second-pass improvements for more racers, a finish-line sequence, effects, and visual detail.

voxelracing
单条提示词高级

用 Three.js 构建可交互航空母舰

构建可探索的航母甲板原型,包含舰载机作业、镜头控制和完整交互流程。

Create an interactive Three.js prototype of a modern aircraft carrier during [TIME OF DAY]. Include a navigable deck, a simplified carrier silhouette, parked aircraft, moving deck crew markers, ocean motion, lighting, and one complete launch-and-recovery sequence. Add orbit and first-person camera modes plus a compact control guide. Keep geometry efficient enough for a normal laptop. Run the scene in a browser, inspect it from multiple angles, and fix camera, clipping, scale, and performance problems before delivery.

threejssimulation
游戏与 3D@chongdashu · X
智能体任务专家

用 Agent 工具构建 2.5D 纸片世界游戏

协调代码、生成素材、浏览器测试和迭代,做出风格统一的纸片世界游戏原型。

Build a playable 2.5D paper-world adventure using [ENGINE OR WEB STACK] and the asset tools available to you. The vertical slice must include: one explorable area, a paper-style player character, layered 2D/3D scenery, one enemy encounter, one collectible, dialogue, and a clear completion state. Keep the visual language consistent across generated sprites, textures, and geometry. Work in an autonomous loop: plan, build, launch, play-test, capture screenshots, diagnose the largest visual or gameplay problem, and iterate until the full slice is playable. Record which assets came from which tool.

2.5dagent tools
游戏与 3D@aisearchio · X
智能体任务高级

通过 Blender MCP 建模精细 V8 发动机

使用 Blender MCP 构建、检查并完善包含命名部件的机械总成。

Using Blender through the available MCP tools, model a detailed but efficient V8 engine assembly. Include the block, cylinder banks, heads, intake manifold, pulleys, belts, exhaust headers, and a labeled exploded-view option. Use sensible object names and collections. Apply simple physically plausible materials and studio lighting. Inspect the model from front, side, top, and three-quarter views. Correct intersections, floating parts, broken proportions, and unreadable materials. Save the final scene and report any mechanical details that are illustrative rather than engineering-accurate.

blendermcp
游戏与 3D@Alezander907 · X
智能体任务专家

构建多人在线体素浏览器游戏

构建范围清晰的多人方块世界,支持玩家同步、方块编辑和可复现的本地测试。

Build a browser-based multiplayer voxel sandbox for [PLAYER COUNT] local or remote players. Implement a small generated world, first-person movement, block placement/removal, player names, synchronized transforms, and authoritative conflict handling for block edits. Use [NETWORK STACK] and keep the server setup minimal. Provide one command for the server and one for the client. Open two clients, verify join/leave behavior and state synchronization, and document known limits around persistence, latency, and cheating.

multiplayervoxel
智能体任务专家

构建并自测末日题材浏览器 FPS

通过构建、试玩和截图反馈闭环交付真正可玩的 FPS,而不是静态视觉演示。

Create a playable browser FPS set in an apocalyptic version of [CITY]. Include movement, aiming, shooting, enemies, health, ammunition, one objective, a win/lose state, recognizable environmental landmarks, and an accessible restart. Keep the level compact and use generated or procedural assets. Work autonomously at maximum useful effort. Launch the game, play through the objective, capture screenshots, inspect visual and gameplay failures, and iterate until the complete loop works. Report controls, performance assumptions, and anything you could not verify.

fpsself-testing
前端与动效@chetaslua · X
单条提示词高级

完全用代码制作可交互动态视觉

制作代码驱动的动态设计,即使暂停动画,控制和画面构图仍然完整可用。

Build an interactive motion-graphics experience for [PRODUCT OR MESSAGE] entirely in code using [WEB STACK]. Create a polished 15- to 30-second sequence with a clear visual hierarchy, synchronized typography and effects, timeline controls, play/pause/restart, and at least two parameters the viewer can adjust. The paused composition must still read as a deliberate design. Use generated shapes and effects rather than stock footage. Verify timing, responsiveness, and reduced-motion behavior in the browser.

motion designinteractive
前端与动效@nicky_sap · X
智能体任务高级

研究人物并构建动态个人网站

在同一工作流中完成有来源的研究、信息架构、动画设计和浏览器检查。

Research [PERSON OR CREATOR] using publicly available sources, then build a polished animated personal website that reflects their actual work. First produce a source table for every biographical claim, project, date, and quote. Then define the page narrative, visual system, and interaction plan before coding. Build the site in [STACK] with responsive sections for introduction, selected work, timeline, and contact. Launch it in a browser, review desktop and mobile screenshots, and iterate on hierarchy, animation restraint, accessibility, and factual accuracy. Do not invent missing facts.

researchpersonal site
前端与动效@TokenGremlin · X
智能体任务专家

通过截图反馈迭代黑洞可视化

反复使用固定截图观察,修正黑洞模拟中的渲染、镜头和构图问题。

Build an interactive real-time black-hole visualization in [WEBGL STACK], then refine it through a screenshot feedback loop. Include a warped star field, accretion disk, gravitational lensing approximation, camera controls, exposure controls, and a short explanation of which effects are physically inspired versus artistic. After each working version, capture screenshots from the same three camera positions. Compare them against [REFERENCE OR TARGET], identify the largest visible mismatch, change one rendering subsystem at a time, and repeat until the remaining differences are documented.

webglvisual QA
编程与集成@scottstts · X
智能体任务专家

构建带可用浏览器操作系统的虚拟笔记本

把 3D 笔记本外壳与可操作桌面、功能应用和持久化界面状态结合起来。

Build a virtual laptop experience that combines a Three.js hardware model with a functional desktop operating system rendered on its screen. The desktop must include movable windows, a dock, file explorer, notes, settings, a simple browser, and one media app. Implement window focus, minimize/maximize, keyboard input, and persistent local state. The laptop camera should orbit without breaking interaction with the screen. Test every app and window state, refresh persistence, mobile fallback, and the handoff between 3D camera controls and desktop pointer input.

threejsbrowser os
编程与集成@rohanpaul_ai · X
长上下文专家

构建从 DSL 到 PTX 的 GPU 编译器

把端到端编译器任务拆成解析、中间表示、优化、PTX 生成和验证等阶段。

Design and implement a small GPU compiler that translates [DSL] into NVIDIA PTX for [SUPPORTED OPERATIONS]. Work in phases: define the grammar and semantics; build the parser and typed IR; add validation and explicit error messages; implement at least two optimization passes; emit readable PTX; and add a Tensor Core path only where the operation and target support it. Create correctness tests that compare generated kernels with a trusted CPU reference, plus negative tests for invalid programs. Document architecture, supported syntax, unsupported cases, and how to inspect emitted PTX.

compilergpu
研究与评测@tphuang · X
长上下文高级

基于中文来源研究多个主题

执行长时间多主题研究,同时把来源质量、论点覆盖和耗时情况完整呈现。

Research these topics using primarily Chinese-language sources: [TOPIC LIST]. Produce one integrated analytical brief for [AUDIENCE]. Before writing, build a source ledger with URL, publisher, date, source type, relevant claim, and any reliability concern. Distinguish primary documents, reporting, commentary, and reposts. For each major conclusion, cite at least one direct source and note disagreement or missing evidence. Return the brief, the source ledger, unresolved questions, and a short process report covering search scope, time spent, and where long-running research produced diminishing returns.

deep researchChinese sources
编程与集成@MinLiBuilds · X
智能体任务高级

构建同步前端结果对比工具

增加可复用的对比界面,用于选择两个已完成的前端任务并排检查。

Add a dual-task comparison mode to [EXISTING FRONTEND EVALUATION APP]. Users must be able to select any two completed tasks, open their rendered outputs side by side, synchronize viewport size and scrolling, toggle interaction sync where safe, and inspect task metadata, screenshots, and evaluation notes without losing either view. Reuse the existing task data and components. Define a small comparison-state model, handle missing or failed outputs, add shareable URL state, and verify keyboard navigation, responsive fallback, and cross-frame security constraints.

evaluation tooliframe sync
游戏与 3D@aimlapi · X
单条提示词高级

一次生成变色龙捉迷藏游戏

构建完整的颜色匹配游戏,包含程序化区域、音效、计分和多回合流程。

Build a complete chameleon hide-and-seek browser game as a single self-contained HTML file. The player controls a chameleon that blends into nearby colors to avoid [PREDATOR OR DETECTOR]. Include procedural hiding areas, readable color-matching feedback, movement, detection rules, sound effects generated in code, three rounds of increasing difficulty, scoring, game over, and restart. Use no external assets or build step. Play every round, verify that detection and scoring are fair, and fix any state that prevents a full restart.

single-file gameprocedural
智能体任务专家

构建完整连贯的 3D 武侠浏览器 RPG

在范围明确的 RPG 片段中整合移动、近战、任务、背包、天气、室内和探索。

Build a cohesive 3D wuxia browser RPG vertical slice in [WEB STACK]. Include one village and one wilderness area, responsive traversal, melee combat with two techniques, one quest chain, inventory, weather, an enterable interior, NPC dialogue, and a final encounter. Use a consistent Chinese-fantasy visual language across architecture, clothing, effects, and UI. Implement systems in playable order, then complete the full quest yourself. Capture screenshots at each major location, fix blockers and obvious visual inconsistencies, and document controls plus unfinished expansion hooks.

wuxiarpg
编程与集成@teortaxesTex · X
智能体任务专家

围绕 mGBA WASM 构建浏览器掌机

把真实模拟器核心集成到浏览器掌机中,并明确 ROM、控制、许可和状态管理边界。

Build a browser-based handheld game-console experience around the licensed mGBA WASM core. Create a polished console shell, ROM file picker, keyboard and gamepad mapping, pause/reset, save-state management, audio controls, fullscreen mode, and clear empty/error states. Do not bundle copyrighted ROMs. Preserve third-party notices and document the emulator core license. Test with a legally obtained homebrew ROM, verify input, audio, save/load, refresh behavior, and mobile fallback, then recursively improve the largest usability issue you observe.

wasmemulator
前端与动效@1littlecoder · X
单条提示词高级

根据两张参考图制作 Three.js 产品页

为两张视觉参考图分配明确角色,构建响应式 3D 产品展示和转化页面。

Create a responsive product page for [PRODUCT] using these two references: image 1 controls product shape and materials; image 2 controls art direction, typography, and layout. Build an efficient Three.js hero with a rotatable product, controlled lighting, detail hotspots, and a graceful static fallback. Add concise benefit copy, specifications, one primary CTA, and a mobile layout that preserves the product focus. Compare browser screenshots against both references, list deliberate deviations, and fix loading, interaction, contrast, and performance issues.

threejsproduct page
前端与动效@filicroval · X
单条提示词高级

发明奢华产品并制作发布页

把产品创意、机械原理、爆炸图叙事和精致发布页组合成一项完整成果。

Invent a premium [EVERYDAY PRODUCT] for [TARGET CUSTOMER], then build its launch page. Define the product name, problem, mechanism, materials, key dimensions, and three credible benefits. Present a hero render, interactive exploded view, short use demonstration, specifications, care notes, and a clear CTA. Keep the design luxurious but technically legible. Label speculative engineering claims, check that every visual component matches the written mechanism, and verify the page on desktop and mobile.

product designexploded view
前端与动效@1littlecoder · X
单条提示词中级

生成无缝递归叙事 GIF

制作节奏紧凑的 10 秒故事动画,让最后一帧自然回到开场。

Create a seamless 10-second looping GIF about [CHARACTER] discovering [OBJECT OR EVENT]. Plan the animation as five two-second beats. The story must progress clearly, then use a visual recursion so the final frame matches the opening composition without a visible jump. Keep the character design, palette, camera, and lighting consistent. Render a preview, inspect the loop boundary frame by frame, and revise timing or composition until the transition is seamless. Deliver the GIF plus the editable source.

animationgif
前端与动效@HarshithLucky3 · X
单条提示词中级

生成精细车辆侧视 SVG

生成可编辑的车辆侧视矢量图,控制比例、图层、光影和 SVG 结构。

Create an editable SVG side-view illustration of [VEHICLE] in [COLOR AND TRIM]. Match the recognizable wheelbase, roofline, body surfacing, wheels, windows, lights, and aero details while keeping the artwork original. Organize the SVG into named groups for body, glass, wheels, shadows, and highlights. Use gradients sparingly and avoid embedded raster images. Render the SVG at 320px and 1600px widths, fix clipping or unreadable detail, and report any proportions you approximated.

svgvehicle
研究与评测@Satvik_Pen · X
长上下文高级

制作后训练产品营销 PDF

把技术训练材料转化为面向明确受众、来源可核验的专业营销 PDF。

Create a polished marketing PDF for [POST-TRAINING PRODUCT] aimed at [AUDIENCE]. Read the supplied research, evaluation results, product notes, and brand guidance. Build a source ledger before drafting. The PDF should explain the problem, method, evidence, workflow, limitations, and next step without inventing benchmark claims. Include one architecture diagram, one evidence table, and concise captions. Export the PDF, inspect every page as an image, fix overflow, weak hierarchy, tiny text, and unsupported claims, then deliver the final file plus a claim-to-source appendix.

pdfmarketing
编程与集成@AlicanKiraz0 · X
单条提示词专家

用 WebGL2 构建实时黑洞光线追踪器

构建原生 WebGL2 光线追踪器,包含控制、性能监测和明确的近似说明。

Build a real-time black-hole raytracer as one HTML file using native WebGL2 and GLSL, with no rendering framework. Implement ray marching or geodesic-inspired bending, an accretion disk, Doppler-like color variation, gravitational lensing of a star field, orbit camera, quality controls, and an FPS display. Keep the shader readable and explain the math and approximations beside the demo. Test at multiple quality levels on [TARGET DEVICE], capture reference frames, and fix shader compilation, NaNs, severe banding, and controls before delivery.

webgl2raytracing
编程与集成@twid · X
智能体任务专家

在浏览器中克隆带可用应用的桌面系统

构建统一的浏览器桌面,包含共享窗口行为和可操作的音乐、浏览器、邮件与设置应用。

Build a desktop-OS-style web app inspired by [DESIGN ERA], without copying protected branding or bundled assets. Implement a menu bar, dock, desktop icons, notifications, themes, and reusable window management. Include working music, browser, mail, file, and settings apps with meaningful local interactions and shared persistent state. Support focus, drag, resize, minimize, maximize, and keyboard navigation. Create an app-by-app test checklist, verify cross-app state and refresh persistence, and fix inconsistent window behavior before polishing visual effects.

browser osapps
研究与评测@emollick · X
长上下文专家

执行带独立复核的统计审计

先由模型进行统计审计,再通过独立复核,之后才把结论用于决策。

Audit the statistical analysis in [PAPER, REPORT, OR NOTEBOOK]. Reproduce the reported calculations where data and code permit. Check estimand, sampling, missing data, leakage, model assumptions, uncertainty, multiple comparisons, robustness, and whether conclusions exceed the evidence. For every finding, cite the exact table, code cell, page, or variable and assign a confidence level. Do not finalize recommendations. Produce a review packet for an independent statistician or second model: claims, evidence, reproduction steps, disputed points, and questions that must be resolved before relying on the audit.

statisticsaudit
研究与评测@doodlestein · X
长上下文专家

审计复杂计划并质疑补救措施

通过对抗式二次审查,发现被低估的风险、错误措施和应被否决的结论。

Act as an independent reviewer of this heavily refined plan: [PLAN]. Assume the authors are competent, but do not assume prior review made it correct. Map every objective, assumption, dependency, risk, mitigation, owner, and success metric. Then challenge the plan in three passes: understated severity, remedies that do not address root causes, and conclusions unsupported by evidence. Cite the exact section for every criticism. Return a decision table with accept, revise, or reject; explain the minimum correction; identify disagreements with prior reviewers; and clearly separate verified defects from judgment calls.

plan auditsecond opinion

如何写出更好的 Kimi K3 提示词

定义要交付的完整成果和可验证的完成条件,而不只是视觉主题。
对于 Agent 构建任务,要求执行“构建—运行—观察—修复”闭环,并使用截图或测试验证。
把核心功能和第二轮视觉完善分开,让第一版能够稳定收敛。
明确工具、来源、约束和不确定性边界,不要让模型自行猜测。

Kimi K3 提示词常见问题

这些 Kimi K3 提示词来自哪里?

每个模板都根据 GitHub 合集中的公开 Kimi K3 案例整理。每张卡片都标出原作者并链接原帖;如果原始完整提示词没有公开,本页会明确提供可复用模板,不会冒充作者原文。

这些案例体现了 Kimi K3 哪些能力?

公开案例主要集中在浏览器游戏、Three.js 和 Blender 工作流、动效前端、长时间编程任务、工具集成和研究。单个帖子属于演示或评估,不代表普适基准结论。

长时间 Agent 任务应该怎么写 Kimi K3 提示词?

给出边界清晰的完成定义、允许使用的工具、明确的验证闭环,以及汇报假设和未验证内容的格式。无人值守运行还应设置时间或迭代上限。

这些是作者的原始提示词吗?

只有公开来源明确给出提示词时才会按原意引用。多数卡片是根据展示目标重新整理的可复用模板,并保留作者和原帖链接。

如何通过 EvoLink 运行这些提示词?

复制模板,替换方括号里的变量,然后通过 EvoLink 的 OpenAI 兼容 Chat Completions API 发送到 `kimi-k3` 路由。最新价格和接入信息以 Kimi K3 模型页为准。